- Introduction to the course
- User interface
- Location and real scale of the 3D objects
- 3D meshes creation and basic movements
- Move, rotate and scale
- Brushes options
- Subdividing a mesh and basic brushes
- Deformation panel
- Maks and their options
- Polygroups and tools for hiding the mesh
- Review of the acquired concepts
- Bonus class: Additinal information for you to carry on with your process
Basic sculpture course in Zbrush for beginners in Spanish
Hello, welcome to this intensive course for beginners from Zbrush. In this basic Zbrush course you will learn everything about the tool, of course as a tutorial for students who are starting in 3D modeling.
This course will allow you to explore the Zbrush software that you can download from its official website in its trial version for 45 days and then check the prices of Zbrush professional.
If you are one of the beginners in the 3D world, Zbrush will allow you a number of options and techniques to progress gradually and then you profile yourself towards that digital artist you want to be, for example, you can learn hard Surface modeling, organic modeling, hair creation, creation of creatures and characters with their anatomy and correct proportions, either for digital animation or video games, for collectibles and much more.
You've probably already heard that sculpting in Zbrush is like drawing in 3D, however it is not necessary to know how to draw beforehand, because with our Zbrush course you will learn everything you need, from anatomy for characters, to creating armor, scenarios, props, weapons, render and much more.
We know that on the internet you will find many Zbrush tutorials, but there is nothing better than a complete intensive Zbrush course, that's why we have created this one for you and the best thing is that it is a completely free Zbrush course, forever. A Zbrush Spanish course so you don't have to look elsewhere.
While this Zbrush course is complete, as a basic course, after this we have to offer you a complete series of which this is just the first volume, so, if you want to learn Zbrush, you have come to the right place, and your learning just begins, from the hand of industry experts, who will guide you through the entire process, to profile you as a professional digital artist or digital sculptor.
Although on the official Zbrush website you can download the version of Zbrush 2019, this contains the same tools that are explained in this course and we are sure that as more versions of the program come out this course will always be valid, even the knowledge acquired in this course will be largely cross-sectional to other disciplines and that's great.
Without further ado, I invite you and encourage you to start this course to begin this adventure together, I'm very happy that you found this course, I did my best to make it so and since you found it, you say - We started! - I wait inside, enter now that there is much to gain and nothing to lose.
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About the instructors
- 4.25 Calificación
- 38801 Estudiantes
- 51 Cursos
Mauricio García Arias
CEO and Founder / CG Makers
Mi pasión es desarrollar y dirigir proyectos de Animación Digital de alta calidad y enseñar a los demás cómo lograr los mismos o mejores resultados. Después de escribir y dirigir multiples videojuegos, cortometrajes y coproducir con Corea, USA, México y Colombia el 1er Largometraje animado 3D y 4D de latinoamérica "Jungle Shuffle" y trabajar proyectos para marcas como Disney, Chevrolet, Suzuki, Nokia, Adobe.. entre otros y llevar más de 13 años en la industria, decidí dedicarme 100% a enseñar a los demás todo lo aprendido, pero enfocado a lo que más me apasiona, los videojuegos. Nuestros estudiantes ya son más de 36.000 en más de 132 países. Lo que busco realmente es darte la ruta y las herramientas para que te insertes en la industria de la animación a nivel global.
¿Qué quieres aprender?
¿Quieres saber cómo crear personajes realistas para videojuegos?
¿Quieres aprender anatomía artística, para lograr realismo en tus creaciones y resultados profesionales?
¿Quieres conocer los procesos de producción para crear personajes para videojuegos de alta calidad?
Si quieres aprender cualquiera de estos temas, solo inscríbete a mis cursos, tienes 30 días de garantía de devolución del dinero si no te gusta, ¡No tienes que perder!. Mi equipo de artistas digitales y yo estaremos constantemente mejorando los cursos para que tengas la mejor experiencia.
Lo que quiero es enseñarte como trabajar a nivel profesional, hacer dinero con lo aprendido e insertarte en la industria de la animación de una vez por todas
Dales una mirada, e inscríbete ahora mismo
My passion is to develop and direct high quality Digital Animation projects and to teach others how to achieve the same or better results. After writing and directing multiple video games, short films and co-producing with Korea, USA, Mexico and Colombia the 1st Latin American 3D and 4D animated feature film "Jungle Shuffle" and working on projects for brands such as Disney, Chevrolet, Suzuki, Nokia, Adobe... and more than 13 years in the industry, I decided to devote myself 100% to teaching others everything I learned, but focused on what I love most, video games. Our students now number more than 36,000 in more than 132 countries. What I'm really looking for is to give you the route and the tools to insert yourself into the global animation industry.
What do you want to learn?
Want to know how to create realistic characters for video games?
Do you want to learn artistic anatomy, to achieve realism in your creations and professional results?
Want to learn about the production processes for creating high-quality video game characters?
If you want to learn any of these topics, just sign up for my courses, you have a 30 day money back guarantee if you don't like it, you don't have to lose! My team of digital artists and I will be constantly improving the courses for you to have the best experience.
What I want to do is teach you how to work professionally, make money from what you've learned and get into the animation industry once and for all
Take a look at them, and sign up right now
Ik kon het goed volgen ondanks de Spaanse tongval van de leraar. Hij praatte ook stukken rustiger dan ik gevreesd had. Hij legt het goed uit. Een aantal video's vertoonden wel heel erge geluidstoring bij het begin van de les. (Resonantie?). Dat gaat gelukkig over na enkele seconden, anders zou je niet kunnen blijven luisteren.
This isn't a bad class, but I get a bit of a laugh from it, because I think I could have actually taught it better. I know that the instructor is not a native English speaker and I won't hold that against him, however he should have had some one who is a native English speaker re-do the dialog for him on this English version. I have also been playing with Z Brush so I knew quite a bit about the content and ideas that he was presenting. Again I can't hold that against him as the class is designed for someone who never even opened Z Brush. One thing that I will hold against the course and as a constructive criticism is that He, and this course, and almost every other Z Brush beginners course doesn't seem to show the unknowing beginner how to properly save the file as ZTL. / Tool. I had to personally learn this the hard way after loosing about 3 days worth of sculpting work and scoure You Tube before I ran into some guys that make awesome Z Brush video's that happened to bring up the save issue. I Then found some more that were titled Saving Files/Projects in Z Brush. This frankly in my opinion should be Fricking lesson 1, and maybe as a joke lesson 2. Z Brush is the only, and I repeat (only) program that saves a project like this. If you go file and save like in 99.99999% of every other program on any computer or operating system, then it saves the program file to be re-opened and used or work to be continued where it was left off. Z Brush saves it into an image and you can not use it to sculpt and morph any longer. I am sure that people that have used Z Brush have gotten to where this is just something you get use to and it turns into second nature, but for some one brand new, they/we/I didn't have a fricking clue, and now if I mention it on a 3D forum usually some one always laughs like its a Z Brush initiation hazing ritual or something. I personally dont think its that funny. Now what he did right. He kept it simple. I have taken courses on here that were to complex to be a beginners course. I am however glad that I bought it on sale. I would have been fairly upset if I would have spent full price on the course, as I think it is well worth around 20 dollars. He did have a good follow the line and separate the basic issues format that was easy to follow along with. I would recommend this for anyone who is honestly a beginner in Z Brush, although the basic classes that Z Brush provides will teach you the same content. It did help me though to hear it, and see it in 2 separate perspectives as where one course may not explain it as well or differently and you might miss something and the other course may present it slightly different and you might be like, Ah, so that is how it works. The Z brush beginners course did not cover poly groups like this course did, so things like that make this class worth viewing. It is a quick course, and did cover the basic hot keys, and UI buttons, panels and areas that you need to know to get started in Z Brush and is the meat and potato's of using it. I have personally spent a few hundred dollars in buying custom brushes for Z Brush from Art Station, and I am struggling to figure out how to separate them as they seem to come in with all 33 or 15 on the canvas at once. I am either not installing them right or I am definitely going to have to take more advanced classes, or get a Z Brush tutor on Skype or something so I can use them, but if you/I dont know how to use the basic ones, then the fancy ones will just be an enigma. You have to know how to scale and move both the scene and the objects, and in general use the UI before getting into the fancy stuff. In closing I am a very high / intermediate hard surface modeler in Blender, and very proficient in Character Creator. This is honestly my first learning in Sculpting, and from what I can see Z Brush is the way to go, once you get past its backwards from every other program approach. I have also been learning to Sculpt in 3D Coat, so yea, they both have strength and weaknesses, but Z Brush being its main thing is sculpting seems to put it in the lead as a sculpt program. I hope this review helps, I would and am planning to take future courses from this instructor. I also forgot to mention that he/they need to check their audio recorder, as on some of the classes it was way to reverbed. It usually cleared up after a minute or so, but it was minorly annoying. Could be redone. Sincerely. Haratio Fales. CEO Blue Dragon Models.