Introduction
  • Intro
  • Why do you want to learn Maya?
  • Installing Maya
  • Maya UI
  • Component Mode
  • Extrude
  • Bevel
  • Subdivision
  • Bridge Polygons
  • Target Weld
  • Delete Vertices, Normals, Fill
  • Add Polys
  • Maya Hotkeys
Modeling Pt 2
  • Modeling Toolkit
  • Sculpting
  • Layer Panel
  • Alien Tree
  • Paint FX Tree
  • Arnold Render
Section 3: Materials & Texturing Basics
  • Anatomy of a material
  • Creating a Material
  • Seamless Texture & Normal Map
  • Applying Textures
  • Texturing Spaceship
  • Uv Editor
  • Fixing Normal Map
Basic Animation
  • Quick Update to the Spaceship
  • Setting Keyframes
  • Using the Dopesheet
  • Using the Graph Editor
  • Animating the Camera
Rendering
  • Playblast
  • Test Render
  • Setting up for Particle Effects
  • Particle Presets for Afterburners
  • Final Space Ship Scene Render
Character Modeling
  • Intro to Evil Kermit
  • Kermit_Front_Profile
  • Project Structure & Autosave Review
  • Image Planes
  • Layer Panel
  • Modeling the Leg
  • Modeling the Foot
  • Modeling the Body
  • Modeling the Head
  • Modeling the Arm
  • Modeling the Hand
  • Instancing
  • Tweaking the Model
  • Modeling Eyes
  • Combining Meshes
  • Texturing Kermit
  • UV Editor
  • Texturing the Mouth
  • Final Face Tweaks
  • Exporting Character as FBX
Stinkfly Character
  • Intro to Stinkfly
  • Modeling the Body
  • Modeling the Ears....er Wings
  • Modeling the Eyes
  • Texturing the Fly
  • Rigging Stinkfly
  • Binding Skin to Joints
  • Weight Painting
  • Fixing Unparented Joints
  • Animating
  • Fixing Weight Painting
  • Final Words on Stinkfly Animation
Intro to Froggy
  • Froggy Bottom Introduction
  • Importing Image Plane
  • Creating Body, Face, & Eyes
  • Modeling the Back Legs
  • Extruding the Arm with a Curve
  • Cleaning Topology
  • Mirroring the Frog
  • Tweaking the Model
  • Organizing Model & Cleaning the Outliner
  • Adding Frog Texture
  • UV Smile
  • UV Eyes
  • Finishing UV's on the Body
  • Image Sequence Texture
  • Adding Leg Joints
  • Adding Toe Joints
  • Creating Arm Joints and Joint Display Size
  • Finger Joints
  • Keeping Organized
  • Body and Head Joints
  • Mirroring Joints and Binding Skin
  • Weight Painting
  • Set Driven Key to Animate Texture
  • Animating the Frog