Introduction
  • Installing Maya
  • Maya UI
  • Component Mode
  • Extrude
  • Bevel
  • Subdivision
  • Bridge Polygons
  • Target Weld
  • Delete Vertices, Normals, Fill
  • Add Polys
Modeling Pt 2
  • Modeling Toolkit
  • Sculpting
  • Layer Panel
  • Alien Tree
  • Paint FX Tree
  • Arnold Render
Section 3: Materials & Texturing Basics
  • Anatomy of a material
  • Creating a Material
  • Seamless Texture & Normal Map
  • Applying Textures
  • Texturing Spaceship
  • Uv Editor
  • Fixing Normal Map
Basic Animation
  • Quick Update to the Spaceship
  • Setting Keyframes
  • Using the Dopesheet
  • Using the Graph Editor
  • Animating the Camera
Rendering
  • Playblast
  • Test Render
  • Setting up for Particle Effects
  • Particle Presets for Afterburners