Introduction
  • Introduction
  • Interface
  • 3Ds Max Primitives
  • Editable Poly and what parts 3D models have.
  • Splines and how to use them.
  • Modeling Chess
  • Animation basics
  • Modeling a guitar
  • Control Edges and High Poly meshes.
  • Adding details and smoothing our geometry.
  • Material, lights and Render basics
  • Arnold Rendering basics