- Introduction
- Interface
- 3Ds Max Primitives
- Editable Poly and what parts 3D models have.
- Splines and how to use them.
- Modeling Chess
- Animation basics
- Modeling a guitar
- Control Edges and High Poly meshes.
- Adding details and smoothing our geometry.
- Material, lights and Render basics
- Arnold Rendering basics
What you'll learn
- You are going to learn how to use 3Ds Max and get the basics for starting your career as an artist.
Description
Welcome to my beginners course for 3Ds Max. In this course I'll show you the basics and how to use the software so that you can start your journey as a 3D Artist. I'm Stefan Ivanov a professional 3D Artist with more than 12 years of experience from this 12 years, 5 I worked in key positions where creating internal training and presentations for different events were some of my responsibilities. The structure and information in the course is going to be based on modern studio standards and cover key topics.
KEY TOPICS:
- Interface - I'll help you understand the logic behind 3Ds Max interface, so that you will remember where different types functions can be found.
- Navigation - Navigating in 3D space can be hard in the beginning, but with the exercises and videos in this course you will get the hang of it in no time.
- 3D Primitives - Understanding what primitives are and what shapes are included in 3Ds Max can be very useful for your projects.
- Editable Poly and from what are 3D models constructed
- Modifiers - We will look into some useful modifies and explore how they work.
- Splines - One of the most powerful tools inside 3Ds Max.
- Animation basics - I'll cover a little bit of animation basics, in case you are an animator that is not starting its career.
- Materials - We will look into the 3Ds Max material editor.
- Rendering - Once you've done something amazing of course you will want to share it and what better way than creating a beautiful render of it.
I'll explain for each function the logic behind it and in what cases it can be used. This will give you the confidence of trying and exploring new ways of modeling, using modifiers and boost your creativity. The course is packed with information and exercises for you that are designed to polish the most important skills for beginners. After finishing the course you will feel confident to start an intermediate level course for specific topics.
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About the instructors
- 4.21 Calificación
- 2168 Estudiantes
- 3 Cursos
Stefan Ivanov
Principal Artist
12+ of Professional Game Developement. I want to share my experience with others and help them grow in their current position with a new set of skills or get on the journey to become a professional artists if they are just starting in the industry.
Principal Artist at Rebellion
Lead Level Artist at Ubisoft
Senior Technical Artist at Sperasoft
Lead 3D Artist at Pow 3D Design Studio
Unreal Specialist at Pixel Pool
Senior 3D Environment Artit at North 3D
Game Designer at Heamimont Games
Game Designer at Gameloft
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