Introduction
  • My Website
  • Introduction to the course
  • Standard sprite sizes for our game
  • Introduction to the software
Still and animated game object graphics
  • About this section
  • Moving platform
  • Granite block
  • Falling block
  • Wood platform
  • Ladder
  • Crumbling block
  • Weak wall
  • Push button
  • Sensor button
  • Extra life pickup
  • Extra time pickup
  • Jelly Bean pickup
  • Box and Key
  • Dynamite
  • Level door
  • Arrow
  • Arrow spawn
  • Water drop
  • Water spawn
  • Spikes
Animated character sprite sheets
  • About this section
  • Flamo enemy character
  • Main Player Part 1
  • Main Player Part 2
  • Main Player Part 3
  • Main Player Part 4
  • Main Player Part 5
  • Main Player Part 6
  • Main Player Part 7
  • Main Player Part 8
  • Main Player Part 9
  • Main Player Part 10
  • Fire Boss Part 1
  • Fire Boss Part 2
  • Fire Boss Part 3
  • Fire Boss Part 4
  • Fire Boss Part 5
User Interface (UI) Graphics
  • About this section
  • Star Icon
  • Menu door icon
  • Music icon
  • Sound Effects icon
Tile sets
  • About this section
  • Tile sets part 1
  • Tile sets part 2
  • Tile sets part 3
  • Tile sets part 4