- Introduction
- Design A Maze Image
- Make Your Own Maze
- Setup Unity
- Import Vuforia Engine
- Setup Image Target
- Build 3D Maze Design
- Make It 3D
- Add A Controller
- Expand On It
- Wrap Up
This course is designed to teach Unity game engine users how to create an engaging and immersive augmented reality (AR) maze game using real-world physics. You will learn how to design and build a 3D maze, control a ball navigating through the maze using physics, and make the experience available in augmented reality. By the end of the course, you will have created an interactive AR maze game that you can share and play with others.
Course Objectives:
Learn how to use Unity game engine and Vuforia to create an AR maze game.
Design a maze image and build a 3D maze in Unity.
Add a maze controller using physics components.
Enhance the AR features of the maze game by adding animations, sounds, and visual effects.
Publish and distribute your AR maze game on app stores.
Course Curriculum:
Section 1: Introduction to AR Maze Games
Introduction to AR technology and AR games.
Advantages and disadvantages of AR and VR technologies.
Overview of the course content.
Section 2: Setting Up Unity and Vuforia
Downloading and installing Unity game engine and Vuforia.
Introduction to the Unity interface and Vuforia image recognition technology.
Section 3: Designing the Maze Image
Creating a maze design on paper or digitally.
Tips for creating an effective maze design.
Section 4: Setting Up Image Target in Vuforia
Setting up an image target in Vuforia.
Preparing the maze image for recognition in Vuforia.
Section 5: Building the 3D Maze
Importing the maze image into Unity.
Creating the 3D maze model using Unity tools.
Adding walls, floors, and other maze elements.
Section 6: Adding Maze Controller Using Physics
Creating a ball object to navigate the maze.
Adding physics components to the ball object to control its movement.
Creating a maze controller script to interact with the ball object.
Section 7: Expanding on AR Features of the Maze
Adding visual effects to the maze using Unity particle systems.
Adding sound effects and background music.
Adding animations to the ball object and other maze elements.
Section 8: Testing and Publishing the AR Maze Game
Testing the AR maze game on different devices.
Publishing the AR maze game on app stores.
Promoting and marketing the AR maze game to potential players.
Section 9: Wrap-Up and Next Steps
Reviewing what you've learned in the course.
Reflecting on the process of creating an AR maze game.
Considering future improvements or expansions to the project.
Who should take this course?
This course is designed for Unity game engine users who want to learn how to create an engaging and immersive AR maze game. You should have some prior experience with Unity, but it is not necessary to be an expert. This course is suitable for artists, designers, and game developers who want to enhance their art practice with AR technology. If you are interested in creating interactive and immersive AR experiences, then this course is for you!
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Born and raised in Sacramento, CA, Steven Christian grew up playing sports and excelled in football where he continued playing at the University of Hawaii and Oregon State University. When injuries sidelined him, he began to explore art, comics, and app development for mobile devices. It became an avenue of self-expression as well as therapy. This path has led him into the augmented reality space where he empowers Black communities to express themselves through creativity, art, and technology. His preferred mediums are comics, podcasts, and animation. He works on a web series called Eyelnd Feevr where he explores visual storytelling through animation, comics, and augmented reality. He lives by the motto: “Create and Conquer!” which means creating opportunities that overcome stereotypes and conquer adversity. He founded Iltopia Studios to give other Black voices a platform. Steven Christian is a MD/PhD Candidate at the Reno School of Medicine where he hopes to integrate the arts and emerging technology into his medical practice.