- Introduction
- Introduction to Interface
- Introduction to animation
- Posing and Autoposing
- The follow through and overlaps
- How to use Center of Mass in animation
- Ballistics
- AutoPhysics
What you'll learn
- Learn the basics of animation
- Understand the Cascadeur interface and the basic principles of operation
- Learn the basic tools of Cascadeur: AutoPhysics and AutoPosing
- How to work with the Center of Mass, Ballistics
- We deal with the follow through and overlaps, as well as making animations
Description
This course is designed for beginner animators who want to learn Cascadeur software and the basic principles of creating physically correct animation.
You will find this course useful if you want:
· Get know the basic terminology that is used in animation
· Understand physical principles in animation: center of mass, ballistic curves, angular moments, etc.
· Get acquainted with the interface and basic principles of Cascadeur software
· Learn how to correctly create poses for characters so that they look the most realistic
· How to use the AI based tools of Cascadeur: AutoPosing and AutoPhysics
The course is built on a linear structure, moving from basic operating principles and animation to more complex things. Each lecture is supplemented by various examples, both your own and based on things you know.
In the lectures on jumps, poses and working with the Cascadeur toolkit, you can create different animations to see how it works live.
Going forward, we would like to expand the training with a deeper dive into each of Cascadeur software's unique tools. So if there is something you miss in the lecture or something you don't understand, we would be happy to get your feedback here or in the Cascadeur community.
If you are interested in studying physics in animation, creating animations which come close to reality, then come in and you won't be disappointed!
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About the instructors
- 4.84 Calificación
- 3930 Estudiantes
- 1 Cursos
Tom Borovskis
Physics-based Character Animation Evangelist
Tom works and lives in Bavaria, Germany.
He has been working in the computer games industry for over 20 years - first as editor-in-chief and co-founder of the most successful European computer games magazine "PC Games".
He then supported the computer games publisher Nekki as Business Development Director in the development and marketing of the world-famous fighting game series "Shadow Fight".
In 2020, he discovered the fascination of physics-based character animation. Since then, he has advised numerous computer game producers and film studios on the conversion from motion capture technology to AI-based animation software.
His favourite animation software is "Cascadeur", which is also the focus of the courses he offers on Udemy.
Student feedback
Course Rating
Reviews
This is a really great intro to Cascadeur