- Introduction
- Modelling the Base Body
- Finishing the Base Body
- Adding Details
- Detailing the Top Part
- Adding the Strings
- UV Unwrapping
- Texturing the Guitar
- Lighting and Rendering
Hello everyone and welcome to this new course. In this course, we will go over the entire process of Creating a Guitar using Blender and Substance Painter.
What you will get:
· 9 FHD videos with 2 hours of content
· All the resources files required to complete the course including the Models, Substance Painter Files, Textures, Alphas etc
We will go over the complete pipeline of creating a high-quality realistic prop, starting with modelling the prop in blender, texturing in Substance Painter and finally lighting and rendering a portfolio piece in blender.
This course will help you improve your 3D prop modelling and texturing skills massively as we go through each step together and learn many different techniques. After finishing the course, you would easily be able to create the renders shown in the trailer and create props of your own.
We will start by modelling the prop in Blender, and learn various modelling techniques and also learn a lot about different modifiers. After finishing the modelling, we will apply all the modifiers and UV unwrap our model for export.
We will import our model into Substance Painter to start with the texturing process; we will start by baking the mesh maps for our model. We will learn to create high quality and realistic materials and the key features of Substance Painter like smart materials, masks etc.
At last, we will take our models back to Blender and render them. We will set up the material, lighting, and the camera and learn how to use HDRIs to light our scenes. We will finish the course by taking a portfolio ready render and a little bit of Photoshop editing.
This course is for anyone who has a basic understanding of Blender and Substance Painter and wants to upgrade their skills.
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Hi everyone, My name is Aniket Rawat and I am a 3D artist who likes to create realistic and high quality 3D props and assets. The main 3D programs that I work in are Blender, Substance Painter, Zbrush and Unreal Engine. I am proficient in 3D modelling and texturing.
Thank you for stopping by my profile, I hope my courses are able to help you learn new stuff.