- 1 Starting with an eye...
- 2 The Nose and mouth...
- 3 The Face/shape of head...
- 5 Drawing from reference/Final Thoughts/using this technique in my industry
Welcome to my overview on sketching a face.
The main focus of this video it to share specific details that I have memorized when drawing a face— in this case a woman.
These details are very specific for high speed deadlines, and are very important to focus on for accentuation of the right details in a fast delivery...
I work in the commercial art industry and am called upon to turn around a high volume of work in a short time. Just a week prior to this video, one job had the client needing 4 drawings within 8 hours. But in the first couple hours of that 8 hour time, I also have to delivery rough pencils for approval to make sure the composition and layout (as well as the look and feel of the people/characters) read very quickly, and clear. There really isn’t time to sit and adjust each feature as if working on a portrait commission. You have lay down the details fast, and move on--- Or miss the deadline.
So I hope you enjoy this video, and that it will give you a basic understanding of the foundation of how my creative process works when I am working on any projects— fast or slow. And I hope you will also check out my other videos on here, as well as stay tuned for many more to come.
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About the instructors
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Commercial Illustrator, animator, and creator!
ABOUT THE ARTIST:
Chris Scalf is an illustrator specializing in digital art and animation. His primary focus is commercial art, creating everything from storyboards and animatics to final art and finished animation.
Over the years Chris has developed unique strategies and skills that have allowed him a nation-wide agency reputation for continuously delivering high volumes of exceptional art on tight deadlines, and doing it all on budget.
In addition, Chris is also recognized globally for his work in genre publishing (for example his work on Star Wars Comics and books.) He is also known for his original work and tutorials centered around fantasy, and photo realism art.
Chris started drawing as a young boy and was influenced by his love for the sci fi and fantasy genres. He never had any formal art training which allowed him to discover un-conventional routes giving us today’s exceptional work. His first published art was with G-Fan magazine which lead to working with companies such as Dark Horse Comics and Maximum Press, and eventually publishing his own comics under the Realm Press banner. Those early experiences taught him how to face grueling deadlines and conditioned him to turn around high volumes of quality art in a short periods of time. In those days, it was all traditional art, and difficult to produce giving Chris the incentive to explore and embrace the developing digital world. Chris was then able to harness his newly developed talent into becoming one of the countries top commercial artists we know today, currently working for many adverting agencies and publishers.