Introduction
  • Introduction - Hello and welcome to Season 2!
  • Season 1 Recap
  • Project Goals and Learning Outcomes
Project Analysis
  • Modular Game Environments - Thinking Procedurally
  • Common Nodes - an Introduction
  • The Awesome Power of the Point
  • Digital Asset - SuperSweep
Modelling - The Building System
  • The Building System - Part 1
  • The Building System - Part 2
  • The Building System - Part 3
Modelling - The Railing System
  • The Roof System - Part 1
  • The Railing System - Part 1
  • The Railing System - Part 2
  • The Railing System - Part 3
  • The Railing System - Part 4
Modelling - The Roof Prop System
  • The Roof Prop System - Part 1
  • The Roof Prop System - Part 2
  • The Roof Prop System - Part 3
  • The Roof Prop System - Part 4
Modelling - The Window System
  • The Window System - Part 1
  • The Window System - Part 2
  • The Window System - Part 3
  • The Window System - Part 4
  • The Window System - Part 5
  • The Window System - Part 6
  • The Window System - Part 7
Finalizing the Digital Asset
  • Finalizing the Digital Asset
Deploying the Asset using the Houdini Engine
  • Houdini and the Houdini Engine for Unity
  • Importing our Asset into Unity
  • Procedural Collision Meshes
Material Assignment using Houdini Engine
  • Materials - Part 1
  • Materials - Part 2
  • Materials - Part 3
Thank You!
  • Thank You!