- Introduction
- setting up background and layout
- creating sprites and adding functionalty
- adding character sprite and understanding animations
- creating our first eventsheet
- jump animation task done ?
- some common and mostly used events
- instance variable and enemy AI part 1
- Enemy AI part 2
- Enemy AI - LOS (line of sight)
- Enemy AI part 4 (bullets in construct 2)
- Health and global variable
- what is image-point or origin
- parallax and anchor behavoiur
- sine motion and making everything pretty
- creating player health bar part 1
- player health bar part 2 and flash behaviour
- kill enemy on jump feature
- particles and dust effect while walking
- did you completed the given task
- more on particles
- green lava or mud
- basic start screen
- touch controls
- adding ads or admob in construct 2
- genetate keystore
- start screen part 2 ( advance )
- extending level 1 with more features
- experimenting more enemy AI
- finishing level 1
- adding gravity
- ENEMY AI WITH GRAVITY ITS COOL
- RAINING EFFECT
- INTRODUCTION
- HILL CLIMB PART 1 - PHYSICS CAR GAME
- HILL CLIMB PART 2 - PHYSICS CAR GAME
- HILL CLIMB PART 3 - PHYSICS CAR GAME
- HILL CLIMB PART 4 - PHYSICS CAR GAME
- HILL CLIMB PART 5 - PHYSICS CAR GAME
- HILL CLIMB PART 6 - PHYSICS CAR GAME
- HILL CLIMB PART 7 - PHYSICS CAR GAME
- PONG GAME IN ONE VIDEO
- STICK HERO IN ONE VIDEO
- SAVE AND LOAD SYSTEM
- PART 1
- PART 2
- KILL ENEMY BY FIRING BULLET
- PART 1
- PART 2
- PART 3
- PART 4