Introduction
  • Introduction
  • setting up background and layout
  • creating sprites and adding functionalty
sprites and its animation frames
  • adding character sprite and understanding animations
  • creating our first eventsheet
  • jump animation task done ?
  • some common and mostly used events
ENEMY WITH BRAINS - AI (artificial intelligence)
  • instance variable and enemy AI part 1
  • Enemy AI part 2
  • Enemy AI - LOS (line of sight)
  • Enemy AI part 4 (bullets in construct 2)
Health and behaviour in construct 2
  • Health and global variable
  • what is image-point or origin
  • parallax and anchor behavoiur
  • sine motion and making everything pretty
  • creating player health bar part 1
  • player health bar part 2 and flash behaviour
  • kill enemy on jump feature
  • particles and dust effect while walking
  • did you completed the given task
  • more on particles
  • green lava or mud
start screen and admob
  • basic start screen
  • touch controls
  • adding ads or admob in construct 2
  • genetate keystore
  • start screen part 2 ( advance )
  • extending level 1 with more features
ADVANCE ENEMY AI WITH GRAVITY AND RAINING EFFECTS
  • experimenting more enemy AI
  • finishing level 1
  • adding gravity
  • ENEMY AI WITH GRAVITY ITS COOL
  • RAINING EFFECT
CONSTRUCT 3 - LET GIVE IT A TRY
  • INTRODUCTION
  • HILL CLIMB PART 1 - PHYSICS CAR GAME
  • HILL CLIMB PART 2 - PHYSICS CAR GAME
  • HILL CLIMB PART 3 - PHYSICS CAR GAME
  • HILL CLIMB PART 4 - PHYSICS CAR GAME
  • HILL CLIMB PART 5 - PHYSICS CAR GAME
  • HILL CLIMB PART 6 - PHYSICS CAR GAME
  • HILL CLIMB PART 7 - PHYSICS CAR GAME
  • PONG GAME IN ONE VIDEO
  • STICK HERO IN ONE VIDEO
SAVE AND LOAD SYSTEM
  • SAVE AND LOAD SYSTEM
ATTACK ANIMATION IN CONSTRUCT 2
  • PART 1
  • PART 2
KILL ENEMY BY FIRING BULLET
  • KILL ENEMY BY FIRING BULLET
BONUS PROJECT (MOVING BACKGROUND GAME)
  • PART 1
  • PART 2
  • PART 3
  • PART 4