Setting up game environment
  • Introduction
  • Importing sprites, preparing game field
  • Set up static sprites
Defining of core logic
  • Tower crane's hook behavior
  • Logic of the stage (part 1)
  • Quiz
  • How to define relative position between two sprites
  • Logic of the stage (part 2)
  • Logic of the stage (part 3)
Game enhancements
  • Adding game sounds
  • Background skyscrapers behavior
  • Conclusion