- Introductory Video & Resources
- Image-Based Lighting Basics
- Benefits of HDR
- Filmic Color Management
- Image-based Lighting Workflow in Blender
- Creating Different Moods With Lighting
- Render 360' Environment as HDRI
- Light Qualities
- The Fresnel Effect
In this course Gleb Alexandrov from Creative Shrimp shows how Image-based lighting is an opportunity to achieve astounding realism.
If you've just started tinkering with HDR image-based lighting in Blender,
it may seem daunting. So hard to control the direction of light (Gimme
the rim light, you, Blender!). Even harder to avoid a blown-out
background.
On top of that, there seems to be so many things to wrap your head around: High Dynamic Range, 32-bit textures, Tone Mapping...
But actually, this workflow is MUCH easier than you might have thought. I promise.
After watching this step-by-step guide, you'll get the super powers to crush the image-based lighting in Blender.
All the project files are included, so you can follow along with video tutorials
Moreover, Greg Zaal has kindly offered us a couple of amazing 2k HDRI environments from the HDRI Haven website.
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Environment artist at TT Fusion working on titles such as Lord of the rings and mostly a whole load of Lego games :
Lego Marvel
Lego City
Lego Hobbit etc.
Freelanced working on music videos, teamed up with CG Masters to create Blender tutorials. The Blender foundation got in touch for me to create them to Blender Cloud and Steam I released a Blender game asset creation course. Teamed up with Gleb Alexandrov from Creative Shrimp to release a SpaceVFX course for Blender.
Now there are many things on the go, notably an urge to develop game creation skills more deeply in Unreal Engine 4, noodlings and doodlings of that ilk will emerge via vertStretch