- Introduction
- Gathering Inspirations
- Session 1 Basic modeling _ using some modifiers in 3ds max 2022
- Session 2 - Basic Modeling _ Spline Modeling _ 3D Logo model _ Auto 3ds max 202
- Log the art Logo Animation
What you'll learn
- Introduction of Autodesk 3ds max 2022
- From the Top Down: Understanding the Complete User Interface of Autodesk 3ds Max 2022
- Session 1 Basic modeling using some modifiers in 3ds max 2022
- Session 2 - Basic Modeling | Spline Modeling | 3D Logo model
Description
If you're looking to start modeling in 3D, then this video is for you!
We’ll be learning about the basics of 3D modeling, including extruding shapes and creating basic models. After watching this session, you'll have the skills you need to start creating your own 3D models!
This is the first of a tutorial series on basic modeling in 3ds Max. In this course, we'll be using modifiers to make our models look more realistic.
In this first session of the series, we'll be using modifiers to make our models look more lifelike. We'll be looking at basic modeling techniques, including key modifiers, and using some of the more common 3D modeling tools. So if you're new to 3D modeling, or just need a refresher, this is the tutorial for you!
We’re continuing our 3D Logo model tutorial by adding a basic spline model. Splines are great for modifying shapes and are perfect for creating realistic logos.
We'll also be using the extrude modifier in Autodesk 3ds Max to create a more realistic 3D logo. Auto 3ds Max 2022 will help us create the spline model and texture maps quickly and easily. Finally, we'll give you a brief overview of the latest update to 3ds Max, 2022. This video is packed with valuable information that will help you create better 3D logos!
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About the instructors
- 4.94 Calificación
- 734 Estudiantes
- 1 Cursos
Hasan Naveed
CGI instructor
Hasan Naveed is a freelance 3D Artist with more than 8 years of experience working in the industry. Currently, a Lead 3D artist at The Creative Zeus and has worked as a character and environment artist.
On the other side is a hard surface artist who has been working in the video game industry since 2018. I have worked on a wide array of projects as a 3D Generalist for many years, ranging from live-action to fully CG. His primary focus currently is Environment and Prop Art.
Student feedback
Course Rating
Reviews
Great Introduction, I understand the basic tools.
Amazing Skill of teaching Love from pakistan
good amazing sir