Introduction
  • What Are Shaders?
Unlit Shaders
  • Hello Shader
  • The Only Reason for the Existence of A Shader
  • Drawing A Line
  • Adding Properties
  • Assignment-Drawing A Plus Sign
  • Solution-Drawing A Plus Sign
  • Sub-Graphs
  • Drawing A Circle
  • Assignment-Circle Position
  • Solution-Circle Position
  • Assignment-Background Color
  • Solution-Background Color
  • Object Space vs World Space
  • Texture Mapping
  • Creating A Gradient
  • Transparency and Ghost Shader
  • Time Node and UV Scrolling
  • Simple Holographic Shader
  • Vertex Manipulation
  • Assignment-Wind Effect Shader
  • Solution-Wind Effect Shader
Physically Based Rendering
  • Creating a Shader with PBR Node
  • Normal Vector and Dot Product
  • Normal Mapping
  • Glow Effect and Changing Properties by C# Script
The Earth Shader
  • Introduction
  • Albedo and Normal Map
  • Specular Map
  • City Lights
  • Clouds
  • Final Touches
References
  • References