Whats New In Flash CS5.5
  • Working Files - Download These First
  • Introduction
  • Working With Enhanced Scaling Assets
  • Adding Pinning Support For IK Objects
  • The Improved Snippets Panel
  • Sharing Assets With The Projects Panel
  • Cache As Bitmap, And Export To Bitmap
  • Converting Vector To Bitmap
  • Publishing To iOS Devices
  • Conclusion
Introduction To Flash
  • Chapter 2 Intro
  • Opening & Saving Flash Working Documents
  • Modifying Flash Preferences
  • Controlling Document Settings
  • Creating A Flash Project
  • Basics Of Flash Publishing
  • Quick Tip - Running The Animation Within Flash
  • Quick Tip - Customize Tools Panel
Working In The Flash Environment
  • Chapter 3 Intro
  • The Flash Timeline
  • Working With Layers
  • Controlling Layer Complexity With Folders
  • Working With Layer Preferences
  • Understanding Flash Scenes
  • Quick Tip - Utilizing Flash File Info
  • Quick Tip - Quick Access To Scenes
Working With Colors - Gradients And Shapes
  • Chapter 4 Intro
  • Working With Color
  • Using The Flash Deco Tool
  • The Line Drawing Tool
  • Understanding The Pencil Tool
  • Working With The Brush & Scatter Brush Tools
  • Using Predefined Shape Tools
  • Working With Gradients
  • Quick Tip - Changing Colors With The Eyedropper Tool
  • Quick Tip - Adding Strokes And Fills To Objects
  • Quick Tip - Controlling The Edges Of Objects
Working With The Flash Library
  • Chapter 5 Intro
  • Working With Flash Objects
  • Understanding The Flash Library
  • Working With Graphic Symbols
  • Using Movie Clips
  • Working With Flash Buttons
  • Generating Graphic Symbols
  • Creating A Movie Clip
  • Making A Simple Button
  • Working With External Libraries
  • Swapping Library Symbols
  • Quick Tip - Converting Strokes To Fills
Working Flash Text
  • Chapter 6 Intro
  • Classic Versus CS5 Text
  • Working In Classic Flash Text
  • Working With Fonts, Colors & Size
  • Tracking, Kerning And Leading
  • Spell Check & Find And Replace
  • Working With Rotation And Alignment
  • Embedding Fonts
  • Breaking Text Apart
  • Multiple Text Boxes
  • Quick Tip - Breaking And Reconnecting Column Text
  • Quick Tip - Working With Special Characters
  • Quick Tip - Formatting Columnar Text
Importing Graphics Into Flash
  • Chapter 7 Intro
  • Bitmap Versus Vector
  • Dragging And Dropping From An Application
  • Dragging And Dropping From The Desktop
  • Using The Flash Import Command
  • Editing Bitmap Images
  • Compressing Bitmap Images
  • Converting Bitmaps To Vector
  • Quick Tip - Setting Selection Preferences
Working With Flash Animation: Frame-By-Frame
  • Chapter 8 Intro
  • Building A Frame-By-Frame Animation
  • Modifying A Frame-By-Frame Animation
  • Working With Alignment And Distribution
  • Editing Tips
Working With Classic Tweening
  • Chapter 9 Intro
  • Understanding Classic Tweening
  • Setting Up The Document
  • Creating A Classic Tween
  • Rotating A Tween Object
  • Working With Gravity
  • Changing The Shape Of A Tween Shape
  • Using Guide Layers
  • Morphing Object With Shape Tweening
  • Working With Shape Hinting
  • Quick Tip - Working With Multiple Spans
  • Quick Tip - Fading With A Tween
Working In The Motion Tween Panel
  • Chapter 10 Intro
  • The Motion Editor Panel