Introduction
  • 001 - Getting started with Blender 3.1
  • 002 - Interface Overview - Blender 3.1
  • 003 - Origin points & 3D Cursor
Modeling
  • 004 - Modeling the Gun based on image reference
  • 005 - Modeling the Halv of the Body
Snapp Mode, Origin Point & Apply Transform
  • 006 - Snapp Mode, Origin Point & Apply Transform
Modifiers & Normals
  • 007 - How to mirror objects & Flipp Normals
Modeling a bit deeper
  • 008 - Modeling the rings
  • 009 - Modeling a Barrel
  • 010 - How to use Loop-Tools for converting vertex to circle
  • 011 - Create Landscape & Rocks