Introduction to Modelling a Basic Everyday Object in Autodesk Maya
  • Introduction to Modelling a Basic Everyday Object in Autodesk Maya
  • Setting up your Project
  • Research
  • Image Capture devices
  • Editing your reference
  • Setting up your viewports
  • Modelling options - Using Curves alternative
Polygon modelling an everyday object (MacBook) - High Resolution version
  • Section 2 - Introduction
  • Blocking out the basics
  • Refining your Polygon Mesh
  • Adding details Introduction
  • Adding Details Keyboard Well.
  • Adding Details - Keys
  • Adding materials
  • UV mapping - Base Mesh
  • UV Mapping - Keys & Screen
  • Creating and applying textures
  • Exporting options for your model & testing