Introduction
  • Course overview
  • Installing the free software Blender
  • Setting up the navigation like 3ds max (optional)
Modeling the Product
  • Measurement unit setup
  • Getting started with base modeling
  • Finishing up modeling the Product
  • Creating a Floor and a Backdrop
Materials and UV projection
  • Understanding the packaging texture
  • Assigning material and loading texture
  • Getting started with UV Projection
  • Finishing up mapping the product
  • Assigning material to Floor and Backdrop
Lighting and Rendering
  • Setting up the camera
  • Creating Environment based lighting setup
  • Setting up rendering method
  • Adjusting product material and adding Lights
  • Adjusting floor material
  • Time to hit the Render
  • Adding Final Touch in Krita App