- Introduction and Property List Features
- Initial Setup
- Creating the Physics-Based World
- Creating the Physics-Based World (continued)
- Using the Property List Data
- Adding Debug Boundaries for the Physics Objects
- Adding Gesture Recognizers to the Sprite Kit View
- Bringing in Other Characters from the Property List
- The Update Methods and Initial Directional Movements
- Delayed Followers
- Stopping the Characters
- Enabling Characters on Contact with the Leader
- Setting up the rest of the Property List
- SKActions for Changing the Textures of the Character
- Running the SKActions for Front, Back and Side view Walk Sequences
- Notes for iOS8.1
- SKActions for Attacking
- Particle Emitters
- Health Meters and Receiving Damage
- Game Over
- Switching Leader Order
- Fading Instruction Text
- Bouncing Back From Wall Contact and Flaming to Death
- Collecting Coins
- Advancing Levels
- Alternate Property List Locations for the iPhone or iPad
- Resizing the Entire SKScene
- Creating an SKLabelNode for Stats
- Applying Physics Force and Impulses to Scatter Coins