- Introduction - Exploring the Idea of Creating a Travel Classical Guitar
- 3D Printing from Solid Edge and Guitar Assembly
- Testing the guitar for sound quality and if it will stay in tune
- Proportion and Flow - Improving the Body Design
- Opening a Sketch Outline of the Guitar Body in Solid Edge
- Getting Started with Subdivision Modeling
- Sub-D Modeling - Developing the Front Section of the Guitar Body
- Sub-D Modeling - Scale Command and Control Points
- Sub-D Modeling - Blend Command
- Sub-D Modeling - Editing Control Points
- Sub-D Modeling - Creative Variations
- Sub-D Modeling - Advanced Blending Options
- Sub-D Modeling - Adding More Definition & Control
- Sub-D Modeling - Modifying Control Point Regions
- 3D Printing the Sub-D Body
- 3D Printing the Guitar Neck
- Designing for 3D Printing - The Synchronous Technology Advantage
- 3D Print Time Comparisons
- Synchronous Technology - Making Fast Adjustments
- Generative Design - Eliminating Interference
- Generative Design - Results - Print Orientations - Design Oversights
- Reviewing the Process - Where to Now?
- Viability
What you'll learn
- Find out how new engineering design methods like Sub-D Modeling, 3D printing and Generative Design can help you develop prototypes faster!
Description
Find out how new engineering design methods like Sub-Division Modeling, 3D Printing, Generative Design and Synchronous Technology can help you develop prototypes faster along with how to validate a concept as quickly as possible and the issues of 3D Printing larger parts.
Much of the class focuses on Sub-D modeling. The Solid Edge subdivision modeling environment generates a stylized body using a polygonal cage to control its shape. By continuously manipulating and subdividing the cage, you can add greater levels of detail and control until you have the shape you desire. Subdivision modeling provides a higher level of control than using polygons alone. It allows sharp edges in conjunction with smooth flowing surfaces. With Sub-D modeling you can develop distinctively unique products based on organic shapes without the need for expert knowledge. Solid Edge subdivision modeling includes tools that provide advanced capabilities for shape creation, manipulation, and analysis. These tools allow anyone, even beginners, to quickly and easily create high-quality advanced shapes based on complex geometry.
If you are looking for more details on Generative Design take a look at my Udemy class: Generative Modeling - Designer Based Structural Optimization. This class starts with the basics and works its way up to more complex examples.
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About the instructors
- 4.71 Calificación
- 88245 Estudiantes
- 13 Cursos
John Devitry
Mechanical Engineering and 3D Design
John Devitry a Research Fellow at the Center of Space Engineering - Utah State University 2015 - 2019. From 2004 – 2015 John taught the introductory classes for Mechanical and Aerospace Engineering at USU while also working as the CAD Administrator at Space Dynamics Laboratory – the research arm of USU.
Over the years John has developed a unique and compelling approach to teaching mechanical engineering and 3D design, introducing the concept of Conceptual Design Blending as a way to facilitate creative thinking with engineering graphics students.
Earlier is his career John worked for 3D Systems, promoting rapid prototyping and rapid tooling technologies visiting hundreds of leading design and manufacturing companies around the world. He holds 3 patents developing the product from concept to market, selling the patent rights to independent investors. John enjoys writing and has published 3 articles in BYU Studies. Education: 1986 – 1990 Brigham Young University Provo, UT. Bachelor of Science Degree in Engineering