Introduction to the Course
  • Introduction
  • Historical Background
Light and Shadow In Unity 3D Game Development
  • Normals Part 1
  • Normals Part 2
  • Realtime Lighting
  • Light Mapping Part 1
  • Light Mapping Part 2
Game Lighting Exercises
  • Light Mapping the Airlock Part 1
  • Light Mapping the Airlock Part 2
  • Illuminating Mars
Getting the End Result
  • Post Processing
Conclusion
  • Conclusion
Bonus Material
  • Bonus Lecture