- Introduction
- Historical Background
- Normals Part 1
- Normals Part 2
- Realtime Lighting
- Light Mapping Part 1
- Light Mapping Part 2
- Light Mapping the Airlock Part 1
- Light Mapping the Airlock Part 2
- Illuminating Mars
- Post Processing
- Conclusion
- Bonus Lecture
This course discusses how to work with lights and shadows in game development, including processing posts, light mapping and illumination are taught in-depth.
You will learn by creating real game scenes light the Unity Airlock scene. You will also venture out to Mars and light the Red Planet in stunning ways.
* This course teaches Unity version 4.x
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