- Introduction
- Integrated Snippets
- Custom Snippets
- Utility Classes
- Extension Methods
- Graphics Library
- Assets Library
- Extending the Unity Editor
- Graphical Assets
- Tools & Systems
- ChatGPT
- Project Files
- A Very Basic Unity Interface Tutorial
- Bonus Lecture
After many years making games, I have been able to compile a variation of ways to improve my workflow when making games, and you can learn all of them in this course!
Don’t judge a course by its length.
Even though the course is short, after watching all of the lessons, you will make games way faster!
Remember, it’s about Saving Time ;)
But wait, why would you like to make games faster in the first place ?
I can imagine multiple reasons, and here are some of them
You can spend more time on Game Design
You will have more time for Ideation & Polish
You can spend more time with your Family & Friends, or do other things you enjoy in Life
Maybe you are a freelancer, you can charge more per hour as you will accomplish more in less time. Or if you see it from another angle, you will provide the same results in less time. So you need to be paid more. You will also be able to save time to for your clients, which is the most crucial resource.
If you work for a studio, you can get promoted to a higher position, experiment more, Test more gameplays and mechanics.
If you are a solo indie game dev, you will have more time for other aspects of game dev such as improving your art skills, master sound design, be better at marketing and building an audience
Overall, Speed when making games is really important.
If you think this is for you, feel free to start the course today ;)
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Howdy!
I want to share with you more than 8 years of mobile game dev experience
Career:
In 2015, I got my degree in Automotive Engineering, specialized in Embedded Systems.
I worked on a Bio car in Geneva, Switzerland.
I then worked in Munich, Germany at BMW.
But all of this didn’t mean much. I wanted to make games.
Since my younger age, I loved coding, I loved learning, but I mainly loved Teaching.
I used to teach kids about mathematics, physics and chemistry during while I was learning engineering for some pocket money.
So only 2 months after working at BMW, I packed my stuff, came back to my parent’s house, and started making games.
I started using Buildbox at the time to make platformers & endless hyper casual games to hope making a living off of them.
I then stumbled upon Unity and this made me make better games. I became more used to C#.
This led me to learn more about OOP, S.O.L.I.D. principles and Architecture.
I then pumped up my skills by learning more about Game Design & Art.
The Comeback:
Having gathered all these skills for more than 7 years, I’m now back to fulfill my goal, sharing with you what I’ve learned, and learn more in the process.
Taking my courses, you’ll learn:
- The Basics & the more Advanced stuff of C#, step by step
- How to make a mobile game from scratch
- How to Optimize your mobile game
- How to make a Solid Architecture to make Updating your game a breeze
- How to increase the Retention of your mobile game
- How to publish your game on the App Store & Play Store
- 3D Modeling with Blender
- And more Tips & Tricks
So be ready for this amazing journey, and feel free to ask whenever you’re stuck, I’m here to help!