Introduction
  • Introduction
  • Source Code
  • Additional Resources
Player and Gun
  • Setting up the character
  • Customizing the player
  • Designing a gun
  • Preparing the shooting logic
  • Shooting Bullets
  • Object Pooling part 1
  • Object Pooling part 2
Ammo and Damage
  • Gun Ammo
  • Ammo Crate
  • Hurting the Player
  • Knocback Effect
Enemies and game flow
  • Shooting Enemies
  • Shooting Collisions
  • Making the enemy chase the player
  • Enemy Improvements
  • Beating the game
  • You Lose part 1
  • You Lose part 2
  • Main Menu
  • Reset the game
  • Code Edits
  • Health Crates
  • Integrating Audio
  • Integrating Art
  • Building a Scenario
  • Challenge Time!
  • Build a Level with Free Assets
Conclusion
  • Conclusion
  • Promotional Lecture - Learn to Build 15 Games