- Source Code Files
- Additional Resources
- Introduction to Computer Graphics
- Particle System Overview
- Fire and Smoke
In this short course you’ll learn to do more with Unity’s Particle Effect System:
- Understand how the Particle System works and what settings are available
- Create smoke and fire
- Manipulate particle effects from scripts and user input
- Waterfall effect
- Adjust your effects using Particle Effect Curves
No prior knowledge of the Particle System is required to enroll, however we assume you are already familiar with the basics of Unity and C#
Leverage the power of the Windows Subsystem for Linux (WSL 2), Docker, Kali Linux and Windows Terminal on Win10
3-steps lesson teaches you how to create a realistic watercolor landscape within 2 hours using professional techniques
Current electricity, Alternating Current, Atoms
About the instructors
- 4.33 Calificación
- 413467 Estudiantes
- 40 Cursos
Pablo Farias Navarro
Certified Game Developer and Founder of ZENVA
Certified game developer and Founder of ZENVA - the world's leading platform to learn game making, VR, machine learning and full-stack programming. Since 2012, Pablo has been developing professional-grade courses that have helped over 400,000 learn to code.
Pablo is a member of the Intel Innovator Program in the Asia Pacific Region, and has run live programming workshops in San Francisco, Brisbane and Bangalore.
Pablo holds a Master in Information Technology (Management) degree from the University of Queensland (Australia) and a Master of Science in Engineering degree from the Catholic University of Chile.
Overall, decent course for a brief explanation of the basics of Particle Systems. I wish they would have gone a bit deeper into other settings that can be set with particles such as noise, lights and trails.