Introduction
  • Introduction to Classes
  • Data Types
  • Appending Data
  • Public and Private Variables
  • Conditional Statements, Branch Statements, IF Statements
  • Nested IF Statements
  • Case statements and Switch Statements
  • Boolean Logic, AND, OR, NOT
  • While Loops
  • For Loops
  • For Each Loops
  • Game Modes
  • Adding a Player Character
  • Custom inputs and movement axis
  • Casting Data from an actor
  • Custom Events and Functions
  • Basic Structures
  • HUDs
  • Arrays and appending to HUDs
  • Heath and Progress Bars
  • Level to Level
  • Games Instance
  • Rotation of the Camera, and Forward Vector Movement
  • Vector Right movement.
  • Line Tracing towards a target