Basic
  • Chapter 1: Install ARSA Framework
  • Basis of 2D Images
  • Chapter 3: Transformations Images
  • Chapter 4: Touch Input
  • Chapter 5: Audios and Videos
  • Chapter 6: Layer Hit
  • Chapter 7: Fonts
Advance
  • Chapter 8: ARSA Script Basis of Programming
  • Chapter 9: Frame per second (FPS)
  • Chapter 10: Loading PSD file
  • Chapter 11: External script
  • Chapter 12: Group of layers
  • Chapter 13: Clone layer
  • Chapter 14: Log
  • Chapter 15: Finite state machine (FSM) theory
  • Chapter 16: Manager theory
Workshop
  • Chapter 17: Deploy game to android device.
  • Chapter 18: Pacman clone game.
  • Chapter 19: Gage.
  • Chapter 20: Time counter.
  • Chapter 23: AI - Automation moving player with FSM.
  • Chapter 24: AI - Find out nearest object.