Avoid Spikes Game
  • Avoid Spikes Game preview
  • Setting up the game
  • Adding sprites to the title screen
  • Adding in the angles to the game
  • Setting up the buttons
  • Finishing up the TitleScene
  • Spawning the objects
  • Adding in the controls and the spike logic
  • Setting up the physics
  • Resetting the game
  • Making a cool tech circle and spike
  • Adding the art to Xcode
  • Fixing the titlescene and adding score
  • Adding in the main sprite and the player rotation
Chroma Avoid Game
  • Chroma Avoid Game Preview
  • Starting the game
  • Setting up the player and the controls
  • Spawning the two blocks
  • Adding in the score labels and testing the app
  • Adding in the spawning timers
  • Setting up the color change logic
  • Adding in the countdown timer
  • Adding in the physics part 1
  • Adding in physics part 2
  • Adding in physics part 3
  • Adding in a title scene
  • Moving between scenes
  • Implementing the scene change logic and Timer
  • Making the dark Ship
  • Making the light ship and the collectibles
  • Importing the art
  • Setting up an animated title scene part 1
  • Setting up an animated title scene part 2
Block Spawn then collect Game
  • Block Spawn then collect Game Preview
  • Setting up the game
  • Setting up the floor
  • Setting up the blocks
  • Optimizing the drop logic
  • Adding in the labels
  • Setting up the countdown timer and physics bounds
  • Setting up the game over logic 1
  • Setting up the game over logic 2
  • Setting up the TitleScene
  • Optimizing the title page
  • Setting up a shadow
  • FInishing off the game
Click as fast as you can Game
  • Click as fast as you can Game Preview
  • Starting the game
  • Setting up the game objects
  • Setting up a game timer
  • Adding in the reset logic
  • Finishing the game and adding cycling colors
Collect squares game
  • Collect squares game preview
  • Starting the game
  • Setting up the start logic and the player
  • Setting up the collectibles and the timers
  • Setting up the player controls
  • Adding in the physics
  • Setting up the repeat logic
  • Finalizing the gameplay
  • Making the art in Photoshop and illustrator
  • Wrapping up the game