- Did you start with part one?
- Make The Bird Fly
- Building pipes with prefabs
- Hit detection
- Building sound effects
- Improve the game
- Final words
We finish our game so that you have a completed game you can share with friends and family and have you ready to build your own 2D games. Just make sure you do this section after you finish part 1.
If you have finished part 1, then you are ready to finish this game with our second part and final part.
In this final section, we'll be ending the work we did. This includes a few more sections:
Learning about a node pool
Hit detection in Cocos Creator
Finalizing the logic for the game
Adding sound effects to the game
Once you've figured out everything, go ahead and play with the code, assets, sounds, and more to personalize the game for yourself. We'll give you a few ideas in the final section.
If you get stuck, remember that the full source code is available in the Cocos Store. So make sure to look for it if you have trouble. It also comes with an ebook that is filled with everything you need to know and understand about the entire project. Thanks for being a creator with Cocos, the open-source game engine company used by AAA developers and indies for over 10 years!
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Since 2010, Cocos has been simplifying content creation with its open-source game engine, empowering over 1.3M users in 200+ countries to create interactive experiences for mobile, web, PC, XR, and more. Our high-performance, customizable framework, Cocos Creator, make it easy for developers and artists to work together seamlessly. With Mobile and HTML5 games powered by Cocos reaching over 1 billion devices worldwide and taking over the mini-game market in Asia, Cocos is trusted by game developers worldwide. Cocos Technologies is headquartered in Xiamen, China, and has offices in Shenzhen, Beijing, China, Palo Alto in the United States.