- Intro
- PART I - Setting up the project
- PART II - Creating the player and movement
- Part III - Creating an attack
- PART IV - Spawning mines
- PART V - Adding effects and UI
- PART VI - Creating a menu scene and building the project
What you'll learn
- Setting up a server authoritative multiplayer project in Unity using the Elympics plugin
- Creating multiplayer systems such as, player movement, spawning objects and dealing damage
- Connecting synchronized values to visual effects
- Making use of the matchmaking system provided by the Elympics plugin
- Setting up a server for a multiplayer game
Description
After this course, you will be able to:
- Create a multiplayer project from ground up
- Set up the server for your project online
- Make use of Elympics matchmaking system
PART I - setting up the project
How to set up your own project? After first part of the course, it will be a piece of cake! Moreover, all the necessary assets you will be using in developing your project are here! Download them and let’s begin!
PART II - creating the player and movement
After setting up the project, it’s time to create a moving player character, that responds to your input and keeps it’s position consistent between the instances.
PART III - creating an attack
Now, with your character created, it’s time to arm yourself with combat skills. In this part, you will give the player the ability to attack, block and damage his opponent!
PART IV - spawning mines
How to develop more combat options? By spawning synchronized objects and giving the player an ability to spawn mines that will arm and explode on collision with a player!
PART V - adding effects and UI
Don’t forget about the art aspect of the game! In this part you’ll connect visual effects and UI to what’s happening in the game. You will connect the health bar to the synchronized HP value of the player, and give him a small particle effect, triggered by being damaged.
PART VI - creating a menu scene and building the project
To finish your project, you will create a menu scene, and hook it up to the matchmaking system provided by the Elympics plugin. Then you’ll learn how to create your project's server and client builds.
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About the instructors
- 4.05 Calificación
- 1956 Estudiantes
- 1 Cursos
Jan Dzięgiel
Unity Developer
I love playing, designing and making games. Through the course of my education I've had a chance to try out UDK3, Unreal Engine 4 and 5, as well as coding the game from the ground up, but Unity is the game engine that stuck with me. I enjoy creating fun concepts and mechanics for games, so I prefer simple solutions that allow fast prototyping and development.
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