Introduction
  • Introduction to Unity and building basics of the Game
  • Using Gizmos to Define Empty positions(Create Graphical boundary for Gameobject)
  • Spawning Pianotiles on the particular location in a scene
  • Detecting the Tiles ,Destroying and spawning Unnecessary Gameobjects
  • Spawning tiles one by one and Setting layering properties
  • Changing color when Mouse Clicks on a certain Gameobject
  • Adding score to the game to make it challenging
  • Creating Ending and Starting scenes
  • Saving and Displaying player score at the end
  • Mastering the spawning functionality by spawning Gmaeobjects randomly
  • Adding sound to the game to see it come live
  • Debugging the final version to find errors and their possible solutions
  • Building and Running the Game on Android device