Setting up game environment
  • Introduction
  • Importing sprites, preparing game field
  • Set up static sprites and costumes
Core logic definition
  • Info board with levels queue - Part 1
  • Defining elevator's logic
  • Info board with levels queue - Part 2
  • Info board with levels queue - Part 3
  • Describing passengers behavior - Part 1
  • Describing passengers behavior - Part 2
Game enhancements
  • Adding game sounds
  • Conclusion