- Introduction
- Introduction & Theory
- Houdini intro & Sampling Points
- VOP/VEX & Counting Vertices
- using Attributes & Finalising
What you'll learn
- Learn who to use Houdini to create a Vertex Density Heatmap
- Understand the basis of Houdini and more (Attributes, Nodes, ...)
Description
This course is a Houdini Only course. In this course you will learn how to create a Vertex Density Heatmap, which is a simple tool to visualize the Vertex Count of a mesh, and can be used to help optimize a mesh, or for motion design purposes.
This course is a great way to get started with Houdini, and get started as a Technical Artist. Everything done here will achievable with Houdini Apprentice which is totally free.
We will cover a lot of aspect of Houdini, and I'll try my best to explain everything used to achieve the tool.
Covered topics :
What's is a context ? ( SOP, VOP, Scene...)
What's an attribute ?
Basic VOP
Example of more advanced VEX
Attribute promotion
Thanks !
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About the instructors
- 4.45 Calificación
- 6982 Estudiantes
- 1 Cursos
Alexandre Stroukoff
Senior Technical environment Artist
My name is Alexandre Stroukoff and I am a Senior technical Environment artist. I started working on video games since 2010, on titles ranging from big AAA titles ( Watch_Dogs, Ghost Recon,...) to mobiles games (Modern Combat Versus, Disney Magic Kingdom, ...).
I have a huge interest in all aspect of the game art pipeline, and, a firm believer in using technical knowledge to improve the way we produce artistic content for games.
After multiple years and project using Houdini, I have a good understanding of the software and how it can be used in a video game production pipeline, and I want to share this wonderful software with you. I hope that you will understand how procedural tools like Houdini can help you work faster and provide extremely high quality content while still controlling the Artistic side of things !
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Thanks for sharing...I wish sucees for you