Introduction
  • Introduction
Environment Part 1
  • 1)New Project
  • 2)Import the asset to the project
  • 3) Player Setting
  • 4)Player movement
  • 5)Player jump
  • 5)Player jump
  • 6)Enemy object
  • 7)Enemy Movement
  • 8)Game Over
  • 9)create Level
  • 10)Player Flip