Introduction to Complete Course
  • Introduction
Modeling Asset in Maya
  • Quick_maya_interface_overview
  • Create and set project
  • Setting up the real scale world reference
  • Quick_overview_of_UV_unwrapping
  • Asset UV unwrapping
  • Prepearing model for zbrush
Detailing in zBrush
  • Importing asset in zbrush
  • Quick zbrush interface overview
  • Adding details to the model
  • Use of Decimate master
  • Adding details on plane geometry
  • Exporting asset for substance painter
Texturing in Substance Painter
  • Importing model into substance painter
  • Intro to texturing in Substance Painter
  • Texturing plane
  • Exporting textures
Render Test in Marmoset tool bag
  • Importing model and textures in Marmoset tool bag
  • lighting and rendering in Marmoset tool bag
  • Turn table and final Words