- Exporting our asset from Unreal Engine 5
- Importing our column to Zbrush
- Adding Dynamesh
- Trim Edges
- Trim Speed Sculpt
- Sculpting tips for adding damage
- Sculpting tips applied on Speed Sculpting
- Sculpting with Alphas
- Importing our asset into Unreal Engine 5
- UV Mapping
- Wrap up and showcase
What you'll learn
- Learn how to Import models from Unreal Engine 5 to Zbrush
- Learn sculpting techniques for environments in Zbrush
- Learn to import Zbrush assets into Unreal Engine 5
- Learn how to add automatic UV Mapping inside Unreal Engine 5
Description
In this course you will learn how to use Pixologic Zbrush to increase detail into your game assets used in Unreal Engine 5.
Zbrush is the industry leading sculpting tool for 3D computer graphics. By learning it you will have the power to add incredibly amount of sculpted detail to any 3D asset you are creating. It is also the secret behind the best looking games. Whenever you see a great looking project, most likely it used Zbrush to produce it.
If you want to land a job in the game industry or you want to create an environment for your game then this course is a must for you to be able to add the level of detail you are looking for in your game project.
You will also learn the most common but useful sculpting techniques such as the Trim brushes, using Alphas and much more.
By the end of this course you will be confident using Zbrush to create environmental effects for 3D assets and bring them to life in Unreal Engine 5.
You will learn:
How to export your Unreal Engine assets into Zbrush
Most common sculpting techniques to detail game environments such as rocks, walls or concrete
Import Zbrush 3D assets into Unreal Engine 5
UV Mapping and modeling tools inside Unreal Engine 5
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About the instructors
- 4.4 Calificación
- 25093 Estudiantes
- 13 Cursos
UNF Games
Industry veterans providing you the best tutorials in Unreal
Hello!
We are UNF Games. A group of Industry veterans that has worked together in multiple indie and AAA titles.
We are currently a group of three developers:
Mao - 3D environment artist who has worked previously in Ubisoft. He worked on titles like Skull and Bones and Immortal Fenyx Rising. He started using Unreal Engine since 2012 and is an Unreal Authorized Instructor partner for Epic Games.
Ram - Expert programmer who has worked in both indie and AAA titles. He has worked on Imp of the Sun and in other AAA titles. He is currently working on Sonus Requiem, an original IP made in Unreal Engine 5. Ram is also an Unreal Authorized Instructor partner for Epic Games.
Guillermo - Expert VFX artist with a huge emphasis on fantasy style effects. His attention to detail brings you one of the most detailed VFXs results when following his tutorials. He started using Unreal Engine since 2012 and had worked in multiple indie game titles as a VFX artist. He is currently the Crative Director for Sonus Requiem, an original IP made in Unreal Engine 5
Student feedback
Course Rating
Reviews
参考になった
Amazing!
Enjoyable watch. Haven't used Nanite yet.