- Source Files
- Additional Resources
- Unity Setup
- Building to Android
- Building to iOS
- Visualizing the AR Planes
- Creating the Placement Indicator
- Scripting the Placement Indicator
- Spawning in Objects
Learn the necessary fundamentals for developing augmented reality apps within the popular Unity engine. Through this course, you will create a simple object spawning application that allows users to place virtual objects based on their physical environment using their Android or iOS device’s camera. In so doing, you will develop key skills for working with both AR and AR Foundation, Unity’s cross-platform API package that allows you to develop for Android and iOS devices simultaneously. By the end, you will be prepared to create more robust augmented reality apps and games and join a growing, in-demand industry of developers.
You will learn how to:
Download and configure AR Foundation within Unity
Use your device’s camera to automatically detect planes
Set up placement indicators to determine virtual object positions
Implement tap gestures that allow users to spawn simple objects into the “real world”
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Certified game developer and Founder of ZENVA - the world's leading platform to learn game making, VR, machine learning and full-stack programming. Since 2012, Pablo has been developing professional-grade courses that have helped over 1 million people gain valuable skills.
Pablo is a member of the Intel Innovator Program in the Asia Pacific Region, and has run live programming workshops in San Francisco, Brisbane and Bangalore.
Pablo holds a Master in Information Technology (Management) degree from the University of Queensland (Australia) and a Master of Science in Engineering degree from the Catholic University of Chile.