Setting Up the Code and Learning Essential Concepts
  • Introduction and First Code File
  • Drawing and Positions
  • Movement and Time
  • Clean Up the Code
Getting the Core Gameplay Working
  • Bouncing the Ball
  • Circle Draw Details
  • Ball 2D Motion, Paddle
  • Ball Reset and Collision
  • Paddle AI and Scoring
Polishing Details for a Better Experience
  • Ball Control & Winning
  • Mouse Click, Draw Net
  • Bonus Lecture: Join HomeTeamGameDev.com - it includes our second course+textbook