- Introduction
- Basic Setup Detect Currency
- Detect Specific Note
- Add Detect Dynamically
- Adding New Notes Without Code
- S2 CS5 Detect and Speak out
What you'll learn
- How to detect banknotes using AR.
- Using scriptable object data containers easy to expand for new notes.
- Learn how to add notes for multiple countires.
- How to create AR image library.
Description
This course provides a comprehensive guide to building an Augmented Reality (AR) Currency Scanner App using Unity. Augmented Reality has emerged as a transformative technology, blending the digital and physical worlds seamlessly. This course will equip you with the skills needed to create an innovative application that leverages AR technology to recognize and display currency notes in real-time.
Throughout this course, you will embark on a journey to understand the fundamental concepts of AR development and currency recognition. You will learn how to utilize Unity, a powerful game development engine, to create immersive AR experiences for various platforms.
Understanding the basics of AR technology.
Exploring the applications and potential of AR in real-world scenarios.
Getting started with Unity interface and project setup.
Understanding GameObjects, Components, and Prefabs.
Introduction to scripting in C# for Unity development.
Configuring Unity projects for AR development.
Understanding the principles of plane detection and object tracking in AR.
Designing intuitive user interfaces for AR applications.
Incorporating interactive elements for currency scanning and display.
Building functionalities to scan, recognize, and display currency notes in real-time.
By the end of this course, you will have the knowledge and skills to develop your own AR Currency Scanner App using Unity. Whether you're a beginner in AR development or an experienced Unity developer looking to expand your skill set, this course will empower you to create innovative AR experiences that bridge the digital and physical worlds.
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About the instructors
![Netcurso-Instructores](https://img-b.udemycdn.com/user/100x100/163890280_23a7_5.jpg)
- 4.41 Calificación
- 21584 Estudiantes
- 4 Cursos
Tanveer Sabir
XR Developer, Speaker
I have more than 10 Year of game design and development experience. I am speaker at Microsoft Innovation Center. My area of expertise include game design, development, mechanics design and game architect. I have expertise in Unity game engine, game AI and physics. I have developed several AR/VR game/apps. Developed AR/VR products for Oculus Quest/Quest 2, HTC Vive/Cosmos, Sony PlayStation VR, Microsoft Hololens 2, Magic Leap One, iOS and Android.