- Attributes
- Custom windows and Inspectors
- Custom Menu
- Enter Play Mode settings
- Script Templates
- Addressables
- Operating live games
- Preprocessor directives
- Scriptable Objects
- Managing assemblies
- IDE support
- Debugging
- Visual Studio shortcuts
- Device Simulator
- Console Log Entry
- Custom Compiler status
- Source control
- Unity Accelerator
- Unity Build Server
- More Tips
- Resources for all Unity developer
What you'll learn
- Unity creators save time and boost productivity.
- Techniques on how to work faster with programmer and artist toolsets, individually or on a team.
- Unity should be a joy to use . When millions of users repeat a task multiple times per day, every second or mouse click adds up.
- We want creators to waste less time and be more productive.
Description
This guide helps Unity creators save time and boost productivity with latest techniques on how to work faster and smarter with programmer and artist toolsets, individually or on a team.
This first version of unity was launched in 2005 with only MacOS support and until now unity is updating rapidly with tons of new functionalities and it's really hard to get extra time and learn new techniques to match with unity pace and that's where this course comes and help you and saved your a ton of time.
The techniques/tips/tricks here work with new and existing features in Unity 2020 LTS and above. Whether you are a new or experienced Unity developer, reference this guide to speed up workflows in every stage of your game development .
Developer workflows
Attributes
Custom windows and Inspectors
Custom menus
Enter Play Mode settings
Script templates
Addressables
Preprocessor directives
ScriptableObjects
Managing assemblies
IDE support
Debugging
Visual Studio shortcuts
Device Simulator
Console Log Entry
Custom Compiler status
Team workflows
Source Control
Unity Accelerator
Unity Build Server
After the enrollment you will have this course for full lifetime access and you can find additional productivity tips, techniques and best practices in the Additional Content Section. I will be keep updating and extending this course with latest topics in the Additional Content Section.
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About the instructors
- 3.92 Calificación
- 21160 Estudiantes
- 4 Cursos
Tanveer Sabir
XR Developer, Speaker
I have more than 10 Year of game design and development experience. I am speaker at Microsoft Innovation Center. My area of expertise include game design, development, mechanics design and game architect. I have expertise in Unity game engine, game AI and physics. I have developed several AR/VR game/apps. Developed AR/VR products for Oculus Quest/Quest 2, HTC Vive/Cosmos, Sony PlayStation VR, Microsoft Hololens 2, Magic Leap One, iOS and Android.