Introduction
  • Introduction
  • Dropship Demo
Getting setup in Houdini 16.5
  • Introduction
  • Creating Houdini Projects
  • Setting up the Orthgraphic Grid Graph
  • Assigning Materials to the Orthographic Grids
  • Creating a Houdini Digital Asset for the Orthographic Grids
  • Exploring HDA Properties - Bonus Video!
Blocking in the Dropship
  • Introduction
  • Blocking - Part 1
  • Blocking - Part 2
  • Blocking - Part 3
  • Creating a Mirror and Clip HDA
Blockin in the Top of the Dropship
  • Introduction
  • Major Shapes - Part 1
  • Major Shapes - Part 2
  • Blocking in the Engine Mounts
Blocking in the Engines
  • Introduction
  • Major Shapes - Part 1
  • Major Shapes - Part 2
  • Using Booleans for Complex Shapes
  • Placing the Engines
  • Copying to Points
Blocking in the Landing Gear
  • Introduction
  • Creating the Main Strut
  • Creating the Pivot Widget
  • Creating the Suspension Arms
  • Completing the Suspension Arms
  • Creating the Foot
  • Creating an HDA to Handle Cable Creation
  • Cable Creation - Part 2
Detailing the Lower Body
  • Introduction
  • Adding Panel Lines with Booleans
  • Panel Lines - Part 2
  • Panel Lines - Part 3
  • Compound Booleans
  • VDB's and Smoothing
Detailing the Upper Body
  • Introduction
  • Creating the Cockpit
  • Detailing Continued
  • Creating Sci-Fi Piping
  • Sci-Fi Piping HDA
  • Procedural Piping
  • Creating Sci-Fi Widgets and Placement
Detailing the Engine
  • Introduction
  • Outer Casing - Part 1
  • Jets - Part 1
  • Jets - Part 2
  • Engine Mounts
Retopology in Houdini
  • Introduction
  • Understanding the TopoBuild Node - Part 1
  • Understanding the TopoBuild Node - Part 2
  • Re-using Topology
  • Jet Engine Re-Topo
  • Final Results
UV's in Houdini
  • Introduction
  • Using the UV Flatten Node - Part 1
  • Using the UV Flatten Node - Part 2
  • Layout and Packing
  • Automatic UV's
Setting up Vertex Colors for Texturing
  • Introduction
  • Grouping Primitives by Material Type
  • Assigning Vertex Colors
  • Exporting to FBX and OBJ
Assembling the Dropship in Unity 3D 2018
  • Introduction
  • Importing te Geometry
  • Creating Materials in Unity 3D
  • Terrain Overview
  • Working with the Post Processing Stack in Unity 3D
Assembling the Dropship in Unreal
  • Introduction
  • Importing the Geometry
  • Creating the Materials in Unreal
  • Working with the Post Processing Volume in Unreal